
MAC - Munster Animation Cluster at The Pav - Thank you Michael Ledwith for a great night
CapturyLIVE, 3D Marker-less Motion Capture => Streaming to Unity will consistently reduce the time, costs and post production issues associated with professional animation.
Marker-less motion capture allows an animator to treat the animation process as a live shoot. With Captury Live, our system, animation data can be reviewed in 'real time' - right there on the Capture screen, or streamed real-time into Unreal Engine or Unity game engine, while the animators and performers are still on the shoot.
When problems occur, it is easier to shoot the scene again rather than trying to manipulate the data. Only a few systems allow real-time viewing of the data to decide if the take needs to be redone.
How individual movements can be captured: This example was prepared by Gerald O'Brien (GOBSTAR / Fado Fado Films) and AnamoLAB's Will Knott to explain how quickly we can produce usable footage. Embedded in the video we show how individual movements were captured for use.
This next example was a tech demo where we experimented with moving a character through woodland.