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MAC - Munster Animation Cluster at The Pav - Thank you Michael Ledwith for a great night

CapturyLIVE, 3D Marker-less Motion Capture => Streaming to Unity will consistently reduce the time, costs and post production issues associated with professional animation. 

Marker-less motion capture allows an animator to treat the animation process as a live shoot. With Captury Live, our system, animation data can be reviewed in 'real time' - right there on the Capture screen, or streamed real-time into Unreal Engine or Unity game engine, while the animators and performers are still on the shoot. 

When problems occur, it is easier to shoot the scene again rather than trying to manipulate the data. Only a few systems allow real-time viewing of the data to decide if the take needs to be redone.

The quality of the capture can be evaluated well in advance of the final character being animated. Because re-shoots can take place while the actor is still on stage, you can review in real time and get the best take "in the can" there and then, instead of having to absorb the cost and time needed to bring everyone back at a later date. 
 
It's also possible to prototype easily. Without the cumbersome suiting process or marking set-up, an animator can quickly and easily record an immediate take to ensure that a character is rigged and performing correctly before a specialist such as acrobats or martial arts experts are needed for the accurate movement.
 
Much of animation is 2 characters interacting with each other.  Using ANAMO's CapturyLIVE 3D markerless motion capture we can capture multiple characters at the one time.   In the above example, we captured a scene with 2 characters; then used Unity and synced up the audio with the animation as a work-in-progress test.  

 

 

 

How individual movements can be captured: This example was prepared by Gerald O'Brien (GOBSTAR / Fado Fado Films) and AnamoLAB's Will Knott to explain how quickly we can produce usable footage.  Embedded in the video we show how individual movements were captured for use. 

Fishermans friends character style

 

 

 

 

 

This next example was a tech demo where we experimented with moving a character through woodland. 

 

 

 

 

Technologies: Captury, Unreal Engine, Unity